Know who you are playing with.

PF Analysis puts a community score, a profile and a progression lookup on every person who joins your party, and lets you rate them once the duty is over. It runs your Party Finder too.

In game

The window, as it looks in game.

Three tabs. My Profile is where a character's standing lives, and where the people you just finished a duty with wait to be rated. Click through them.

PF Analysis
Looked up
Kat Alvane
GNB @Cerberus · Level 100 Gunbreaker
+34 WEIGHTED
SCORE
86% positive · 41 votes
Rate the people you met
WHM Mira Fenn @Phoenix · Dancing Mad (Ultimate) · 12m ago
SAM Rhen Sorel @Odin · AAC Heavyweight M4 · 1h ago

Only people you actually finished a duty with in the last 24 hours, and only once each.

Your party
GNB Kat Alvane @Cerberus 34
WHM Mira Fenn @Phoenix 12
SAM Rhen Sorel @Odin 3
BLM Sora Vale @Ragnarok

Scores show on people you are actually grouped with. They are deliberately not shown while browsing the Party Finder.

Presets
M4S Savage Prog AAC Heavyweight M4 · duty complete
DSR Reclear Dragonsong's Reprise · duty complete
Community ratings
Community ratings Look up and cast scores. Off removes the tab entirely.
Show scores on party members The chip beside each name in your party.
Reporting
Usage reporting An install id and a version. Never a character.

Every one of these is off with a single click, and the plugin keeps working without them.

PF Analysis
Duty complete
Dancing Mad (Ultimate)
Would you play with them again?
PLD Adri Wren @Lich
SGE Nim Talvar @Twintania
RDM Yui Marden @Shiva

One click, submitted immediately. No star scale and no confirm step: after one duty with a stranger you know whether you would play with them again and little else.

Drawn in HTML using the plugin's own palette rather than captured, so it stays in step with the window instead of ageing into a stale screenshot. The job squares stand in for the game's own job icons, which cannot be redistributed here. Names and figures are examples.

Players

A score you can trust, or it is worth nothing.

A reputation system is only as good as its resistance to being gamed. Most of the design effort here went into that rather than into the voting.

Community ratings

A thumb up or down, one click, submitted the moment you press it. Scores are a signed tally rather than a percentage, because three unanimous friends and thirty unanimous strangers both read 100% and those are not the same standing.

Weighted against brigading

A friend or Free Company member's vote counts half. Voting on the same person again counts a tenth, and the two stack, so a friend's repeat vote lands at a twentieth. The weight is always computed on the server from its own ledger; the client never sends one.

Profiles and lookups

Every party member gets a card: job, level, world, their standing, and how the votes split. FFLogs, Tomestone and the Lodestone are one button each, and you can search any character by name and world.

You can only rate who you met

Voting is open on somebody for 24 hours after you finish a duty with them, once. The gate lives in the service, not the screen, so no new window can forget it. A lookup can show you anyone's score while being able to rate nobody.

No names on the server

Every character is stored as a keyed hash of name and world under a server-held pepper, so the database holds no character names at all. Search still works because your client sends the name and the server hashes it to compare.

Your party, live

Everyone in the party with their job, their score, and what the listing is recruiting for, including somebody else's listing you joined across worlds. Report, kick and blacklist sit in a menu on each row, and blacklisting drives the game's own list.

Where a score is shown is a deliberate choice. Scores appear on your party members, in Contacts, and on anyone you look up. They are never shown while you browse the Party Finder, because a score attached to a listing you have not joined is a screening tool for strangers, and that turns the feature into a blacklist.
Also

And it still runs your Party Finder.

The recruitment half of the plugin, which is where it started.

Presets

Save any number of recruitment setups and post one in a click: duty, objective, comment, role slots, completion, item level, loot rules, languages and password. There is a button beside the game's own Recruit Members.

Role and job control

Per-slot role or individual job selection using the same categories as the in-game window, or let the game auto-adjust roles the way "Seek Job Distributions" does.

Auto Refresher

Re-posts your listing on a timer with a live countdown, at any interval from 1 to 55 minutes, optionally stopping on its own after a set number of hours.

Share presets

Every preset exports to a single-line code you can paste into Discord, and Import takes one back in from your clipboard.

Getting it

Three minutes, one repository URL.

Install XIVLauncher and enable Dalamud.

Open Dalamud settings with /xlsettings, go to ExperimentalCustom Plugin Repositories, and add this URL:

Open the plugin installer with /xlplugins, search for PF Analysis, and install it.

Type /pfa in game to open the window.

https://pfa.marobotic.dev/repo
Everything above about players only exists in this build. The official Dalamud repository's rules bar plugins that collect and share data about other players, and a searchable reputation database is squarely that. The official-repo build is compiled without a line of the ratings code in it, so this URL is the only way to get any of it.
Commands

Everything has a slash command.

CommandEffect
/pfaToggle the PF Analysis window
/pfa apply <name>Post a preset by name; put this in a hotbar macro
/pfa listList your presets and the duty each one is set to
/pfa refreshRe-post your current listing immediately

/pfanalysis, /pfp and /pfpresets are aliases, so every old macro still works. apply matches case-insensitively and accepts a partial name; if it is ambiguous it says so rather than guessing.

Privacy

What leaves your machine, exactly.

Two separate things, and you can switch off either one.

About other people

A vote is a direction and a keyed hash of the target's name and world. The pepper is held on the server and never shipped in the plugin, so the database cannot be read back into a list of characters. The record of who you met is a separate file on your own disk, not part of the plugin's config, so it can be pointed at and deleted on its own.

About you

A locally generated install id and the plugin version, and only if you leave full usage reporting on, how many presets you have made and applied and which duties you applied them for. No character name, account id, world, party or preset contents ever leaves your machine, and the server discards IP addresses.

One gap worth stating plainly. There is no working opt-out yet: the endpoint exists but refuses every request while its ownership check is unfinished, so a rated player currently has no way to remove themselves. It is the first thing being fixed.